![]() CrowbarĪ key item that defines the thief. Since poison builds up over rounds, it pairs well with more defensive items that slow the fight down. This is probably the most important item if you want to play poison. Use them all on the dagger and end the round with a high damage backstab. I guess the upgraded version could work as a complement to the dagger if you were able to generate a lot of low dice. This one is hard to use and it isn't very good. This is a bit of a weak filler item at the beginning of the dungeon, but the upgraded version's 4 damage is nothing to laugh at and it can work well with the crowbar build. The upgraded version deals 4 damage with 2 dice and that's good, but the dagger is not too far at 3 damage and can also use 3's. ![]() This is redundant when you have a dagger. It is the main weapon of a thief that doesn't go for a crowbar build. You can use an infinity of max3 dice with it during a single turn and it becomes very powerful once upgraded if you can generate a lot of dice. The weapon the thief begins a dungeon with. If you’re into damage over time poison skills, doing a ton of low damage attacks in quick succession or stealing enemy’s skills, this class will be right up your alley. He’s quite straightforward and plays like the warrior, but with him, low dice rolls are better. Today we’re going to have a look at the thief. This article will wrap out our Dicey Dungeons character series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |